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Old Dec 27, 2005, 05:13 PM // 17:13   #1
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Default Weapon mods question

Hopefully this subject has not been addressed before on these forums (because I could not find it).

I have been wondering for a while about the weapon modifications. Mainly my question is how many mods can you put onto a weapon?

Any feedback would be great.
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Old Dec 27, 2005, 05:21 PM // 17:21   #2
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two. one on each end.

e.g zealous spatha of fortitude

has zealous mod and fortitude mod.


Good weapons also have inbuilt mods such +14% damage whilst enchanted, or +19% damage when health is under 50%.
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Old Dec 27, 2005, 06:25 PM // 18:25   #3
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On a second note, the Hilt adds a prefix to the weapon name, while a pommel adds the suffix. For example, with a Sundering Longsword of Fortitude, the Sundering Prefix would be the hilt, and the Fortitude suffix would be the pommel.
The names for the mods differ for each type of weapon. With staves, staff heads go first, and staff wrappings go second. For bows, the string goes first, then the grip. You get the idea...
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Old Dec 27, 2005, 06:55 PM // 18:55   #4
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Check here. Lots of good info!

http://guildwiki.org/wiki/Weapon_upgrade
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Old Dec 28, 2005, 01:56 AM // 01:56   #5
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Thanks for the info. It helps out alot.
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